Luca Paolo Bruno




  • Luca Bruno: A Glimpse of the Imaginative Environment: Exploring the Potential of Data-driven Examinations of Visual Novel Characters in Japan’s Contemporary Media Culture between Local and Global: Content, Practice and Theory, pp. 143-170, DOI 10.11588/crossasia.971.c12882, CrossAsia-eBooks Heidelberg , Berlin, 2021.


  • Ito Kyohei, Yasuo Kawasaki, Luca Bruno and Martin Roth: Japan’s Videogames and Digital Cultures : Local and Global. A Report about the 6th PaJaKo Workshop between Ritsumeikan and Leipzig University in REPLAYING JAPAN 2, pp. 189-194, DOI 10.34382/00013375, 2020.


  • Luca Paolo Bruno: The Element Factor. The Concept of Character as a Unifying Perspective for the Akihabara Cultural Domain in IMAGE: Journal of Interdisciplinary Image Science Special Issue, pp. 38-59, 2019.


  • Luca Paolo Bruno: Interpreting/subverting the database: Character-conveyed narrative in Japanese visual novel PC games in Mutual Images Journal 4, pp. 92-122, 2017.
Name: Luca Paolo Bruno
Project: Japanese Visual Media Graph
Research topic: Japanese Visual Media, Game Studies, Japanese Studies